This amazing game has a rich atmosphere and tens gameplay, revolving around tow concepts, blocking and attacking. From those simple mechanics a deep play experience evolves. The only rule of the game that goes against the core aesthetic is the skill that allows you to see the enemys health, shattering the tens risk reward scenario that occurs when enemies wind up theres attacks. The only suggestion I have is to remove this mechanic completely. Otherwise Deep dungeon of doom is a stellar game with tight controls and a rich mechanical depth